Death Animations
<Test Branch>

Experimental builds for Minecraft 1.19

Please note:

These versions may house critical bugs!
Don't use without backups!

This project is currently on hold

I'm focusing on the 1.21 ports of all my other projects first

TODO & IMPLEMENTED

✔️

DONE

- Rewrite of body part system
-> Unique id assigning now counts upwards
-> Id finding now uses predicates instead of functions making it faster
-> Functions are now more documented than in any other data pack made by me
- Generate models with a custom script, making it easier to add new mobs and avoiding errors like unintentional offsets to the ground
- Take the pushers motion data into account for body part push calculations
- Evaluate tracked projectiles where they hit the entity, making more powerful Head-, Arm-, Leg- and Torsoshots possible (knockback)
- New animations for frogs, tadpoles and snow golems
- Updated tag lists for 1.19
- Offset adjustments

CURRENTLY WORKED ON

- Ragdolls
- Core adjustments
- Making body parts spin on the z axis, making them have 3dof
- Randomized body part rotations

📜

PLANNED

- Custom body part hit sound
- Replace hardcoded materials
-> Option for using player heads only?
-> Goat Horn
-> Material mixing for head items (no use)/skeleton body (bonemeal)
- Special nbt heritage for mob variants/saddles
- Axis lock system for special body part forms
- Special animations for Blaze + Enderman
- Bug fixing
- Performance
- New icon

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