FERTIG
- Rewrite of body part system
-> Unique id assigning now counts upwards
-> Id finding now uses predicates instead of functions making it faster
-> Functions are now more documented than in any other data pack made by me
- Generate models with a custom script, making it easier to add new mobs and avoiding errors like unintentional offsets to the ground
- Take the pushers motion data into account for body part push calculations
- Evaluate tracked projectiles where they hit the entity, making more powerful Head-, Arm-, Leg- and Torsoshots possible (knockback)
- New animations for frogs, tadpoles and snow golems
- Updated tag lists for 1.19